Zaccaria Combat!

Brought back from the dead by unrared, Steve and Josiah. Rescued from the basement by Death Save Pinball Cult. Thanks to the guys at FAST and the Mission Pinball Project for all the support.
Learn more about this game here on IPDB.
Flash Score Hurry Up

How to activate:
- Launch a missle (northwest saucer) OR
- Fire the gun (northeast kicker)
What it does:
- Pop Bumpers score 1,000
- Spinner lights and also scores 1,000
Note: Mode is only active for 15 seconds
Laser-guided Bombs

How to activate:
- Drop all five B.O.M.B.S. targets
What it does:
- Drop ‘Laser-guided’ bombs to score 10k
- Fire ‘Laser-guided’ Torpedo (special) which:
- Inflicts significant damage (scores 20k)
- Gives up our position (forfeit 10x bombs multiplier)
- Rolling over outlanes award extra ball
Missile Launch (Hole Score Bonus)

Fuel up the missile and launch it!
How to advance:
- Shoot the battleship (spinner)

- Or shoot the right-side ‘Advance Hole Score’ target

- Or roll over either inlane

How to collect:
- Roll into the saucer at the peak of the missile lane.
Points:
- 50 points when up to 30% lit
- 500 points when up to 60% lit
- 5,000 points when up to 90% lit
- 50,000 points when fully lit
Explosion (End of Ball) Bonus

How to advance:
- Roll over Cluster Bombs (when lit) OR
- Hit right-side ‘Explosion Bonus’ target
Collected at end of ball.
Extra Ball / Ball Save

How to get it:
- Extra Ball: Exceed 250k points for the first time
- Ball Saves: Roll over outlanes (when lit)
Multiball
How to activate:
- Activate Laser Bombs (full drop target)
- Load the gun (northeast kicker)
What is it:
- 2-ball Multiball
- Flash score all day (Pop Bumpers score 1,000)
- Other targets score 2x
- Exceptions:
- Cluster bombs score normally
- Exceptions: